# GraphicsTweaker by Junior_Djjr - MixMods
# Check for updates: https://www.mixmods.com.br/2020/06/graphicstweaker-melhorar-graficos.html
# You can use this file in your graphic mod, but keep clear credits for me.
# "GTINIRELOAD" to reload this ini file. (not all features can be toggled in-game)

[Quality]
FixBrightnessSettingForDynamic = 1   # Fixes ambient lighting for dynamic objects (peds, vehicles, etc.) not following the menu's brightness setting.
#SmartAnisotropicFiltering      = 1   # The level of anisotropic filtering is defined by the graphic configuration of your game. (MixSets replaces it, if you want to use this, keep "ForceAnisotropic = 0" in MixSets).

# The settings below are the same as MixSets; and MixSets replaces it.
#ForceAnisotropicFiltering      = 0   # Always use anisotropic filtering, even without "Very High". It will use the maximum level (16).
ForceAnisotropicFilteringLevel = -1  # Force a specific level of AF (2, 4, 8 or 16), replacing the above function. Use "-1" to not change and use the default (16).

DisableGamma = 1  # Disables the game's gamma change. The gamma result is not so good and does not appear when taking a screenshot.


[Timecycle]
EnableTimecycleTweaks        = 1  # Ativar ajustes do timecycle. Use "0" para desativar tudo abaixo.
#ForceColorFilterOnlyIfNotSet = 1  # Somente forçar a alteração do filtro de cor caso seja 0 (por exemplo, Real Linear Graphics).

# These are good ways to increase the game brightness.
MultStaticAmbientLighting  = 1.0  # Multiply ambient lighting for static objects (houses, buildings etc.). Remembering that "ps2Modulate=1" in SkyGfx also increases it.
MultDynamicAmbientLighting = 1.0  # Multiply ambient lighting for dynamic objects (people, vehicles, objects without prelight etc.).

ForceStaticInteriorAmbientLighting  = 26.0  # Force ambient lighting for static interior objects. Up to 255.0.
ForceDynamicInteriorAmbientLighting = 20.0  # Force ambient lighting for dynamic indoor objects. Good for fixing overly bright objects in interiors. Up to 255.0
TweakDynamicInteriorAmbientLighting = 1     # Considers the color filter for a final adjustment of dynamic interior objects lighting.
LimitMaddDoggAmbientLighting        = 1     # Limits ambient lighting used in Madd Dogg's mansion for the stealth system to work. Disable it in total conversion/overhaul mods.

# Force the color filter. If "ForceColorFilterOnlyIfNotSet = 1", it will only change if the original value is 0.
# Use up to "255.0". Using "0.0" values causes a black screen in some color filters, such as the SkyGfx's PS2 and Mobile.
# Values are RGBA, with "A" meaning intensity.
ForceColorFilterR = 70.0
ForceColorFilterG = 70.0
ForceColorFilterB = 70.0
ForceColorFilterA = 70.0

# Multiply the final color filter values.
# For example, if you use "2.0" for R and G, the game's color filter will turn yellow.
MultColorFilterR = 0.9	
MultColorFilterG = 0.9
MultColorFilterB = 0.9
MultColorFilterA = 0.9

# MMultiply the final color filter values.
# Now, for interiors.
MultInteriorColorFilterR = 0.5
MultInteriorColorFilterG = 0.5
MultInteriorColorFilterB = 0.5
MultInteriorColorFilterA = 0.2

#ForceFarClip  = 500.0   # Force the draw distance. Values are around 100.0 and 1000.0. This can increase or decrease the game's FPS.
#ForceFogStart = 5.0   # Force the distance fog distance. Values are around 10.0 and 900.0.

#MultFarClip  = 1.0   # Multiply the draw distance. This can increase or decrease the game's FPS. Too high a distance may need other adjustments to avoid causing bugs.
#MultFogStart = 1.0   # Multiply the fog distance.
